CHRIS CURTIS
FREELANCE 3D ARTIST
© 2025 Chris Curtis. All Rights Reserved.
Website design credited to Minilio.
Hello and welcome to my website. I’m Chris Curtis, a Freelance 3D Artist, Designer and Animator with over 20 years professional experience, and over 12 years as a freelancer.
I specialise in high quality Modelling, Sculpting, Texturing and Rendering. I can create realistic hard-edged or organic models of just about anything, in just about any style. Whether it's for Print, a Realtime Engine, a Motion Graphics video, a 3D Print or a polished Visual. I am also a dab hand at bringing them to life with some Animation, and can add some flare to them in After Effects too.
During my professional career, I have had the opportunity to work with many prestigious companies. Including top ATL Advertising, Marketing, Branding, Experiential, Events, Point-Of-Sale, Retail, Medical, Sports broadcast and Theatre agencies. I have also worked on countless well known brands.
I usually work in the Kent and London area, but for the last 4 years I have had the opportunity to work remotely as well and build a client base reaching much further afield. Including Mainland Europe and the United States. Proving distance to be no issue at all in getting the job done to the same, if not a higher standard to what can be achieved on-site.
If you are looking to hire me or just have a simple query, you can contact me on the following details or simply use the contact form below.
Connect with me on LinkedIn...
I sell many of my models. If you are interested in purchasing any of them, they are available in several formats at the following marketplaces... or you can contact me directly.
My portfolio work is viewable on the following websites as well...
I'm also a bit of a Progressive House head and enjoy DJing if that's your thing...
Low poly model created in Maya. UVs created using Headus UVLayout. PBR textures created using Substance Painter. Tested in Unreal Engine 4 and Unity. Available to purchase from CG Trader, TurboSquid, Highend 3D, 3D Export or Contact Me directly.
Low poly model created in Maya. UVs created using Headus UVLayout. PBR textures created using Substance Painter.
Low poly model created in Maya. UVs created using Headus UVLayout. PBR textures created using Substance Painter.
Low poly model created in Maya. UVs created using Headus UVLayout. PBR textures created using Substance Painter.
Low poly model created in Maya. UVs created using Headus UVLayout. PBR textures created using Substance Painter.
I was approached to make a model of Cryoport's new shipping container to feature as an interactive piece on their website. Low poly model created, rendered and animated in Cinema 4D. Textures created in Substance Painter and Photoshop.
I was approached to make a collection of models for an online breast augmentation visualiser. The request was for a 360º animation of each model, with 6 different breast sizes, 6 different body shapes and 6 different skin tones (over 200 variations!). However, I knew this was easily achievable using ZBrush's layer system to create the body shapes and breast sizes. Then exported them to Cinema 4D to use set up a single model that used the variations as morph targets/blendshapes. The base model, animation and rendering was done in Cinema 4D. All sculpting and blendshapes created in ZBrush.
I was asked to make an anatomical model of the legs and arms for use as an interactive guide on the Botox website to help post-stroke patients. Modelled and rendered in Cinema 4D. Textures created in Photoshop.