CHRIS CURTIS
FREELANCE 3D ARTIST
© 2025 Chris Curtis. All Rights Reserved.
Website design credited to Minilio.
Hello and welcome to my website. I’m Chris Curtis, a Freelance 3D Artist, Designer and Animator with over 20 years professional experience, and over 12 years as a freelancer.
I specialise in high quality Modelling, Sculpting, Texturing and Rendering. I can create realistic hard-edged or organic models of just about anything, in just about any style. Whether it's for Print, a Realtime Engine, a Motion Graphics video, a 3D Print or a polished Visual. I am also a dab hand at bringing them to life with some Animation, and can add some flare to them in After Effects too.
During my professional career, I have had the opportunity to work with many prestigious companies. Including top ATL Advertising, Marketing, Branding, Experiential, Events, Point-Of-Sale, Retail, Medical, Sports broadcast and Theatre agencies. I have also worked on countless well known brands.
I usually work in the Kent and London area, but for the last 4 years I have had the opportunity to work remotely as well and build a client base reaching much further afield. Including Mainland Europe and the United States. Proving distance to be no issue at all in getting the job done to the same, if not a higher standard to what can be achieved on-site.
If you are looking to hire me or just have a simple query, you can contact me on the following details or simply use the contact form below.
Connect with me on LinkedIn...
I sell many of my models. If you are interested in purchasing any of them, they are available in several formats at the following marketplaces... or you can contact me directly.
My portfolio work is viewable on the following websites as well...
I'm also a bit of a Progressive House head and enjoy DJing if that's your thing...
A showreel of character, creature and hard-surface modelling and sculpting. Modelling and rendering in Maya. Sculpting in ZBrush. Textures created in ZBrush and Photoshop.
A showreel of Motion Graphics and Animation work. Modelling and rendering in Maya. Sculpting in ZBrush. Textures created in ZBrush and Photoshop. 2D animation and post work in After Effects.